![]() Before You Start RacesĬheck out our Guide to DnD Races for non-standard races. They are excellent at stealth and ambush tactics, but that’s as far as their specialties take them. In addition, Gloom Stalkers are extremely powerful in the first round of combat, after which they can feel like any other vanilla Ranger class with some stealthy spells mixed in. If your party members lack darkvision, this could lead to them feeling useless while you carry the team, or your DM may just choose not to take you to dark environments very often. Gloom Stalkers are probably at their best fighting in very dark environments. While Tasha’s Cauldron of Everything helps the Ranger, the class still struggles with its identity. Gloom Stalkers suffer from the same thing most Ranger builds do – the base Ranger class features are quite underwhelming. If your campaign often takes you to low light environments, Gloom Stalkers will excel more than any other class. One of the best features of the Gloom Stalker is that they essentially counter enemies with darkvision, rendering them just as useless in dark environments as if they didn’t have darkvision. While most Rangers are thought to be the explorers and trackers of the party, Gloom Stalkers are granted spells and abilities that are perfect for stealth, ambushes, and social encounters. Gloom Stalkers put a twist on what is usually expected of the Ranger class. Whether it be caves, ominous forests, or even the Underdark, Gloom Stalkers hunt their prey under the cover of darkness, striking fear into the hearts of even the most evil of beasts. Gloom Stalkers are Rangers that stick to the shadows, hunting in places that most would never dare enter. Full customization and control of your character, none of the flipping through hundreds of pages to reference obscure rules. Two types of raiding - Grab n go, in which you take their BPs, kibbles, MAYBE a few ascendent pieces and go, OR crush n burn, in which you foundation wipe them, cage em, and can take ALL the time you want carting off their loot with your carriers, leaving them with nothing.D&D Beyond can help create your characters by making choices using a step-by-step approach. You want to be able to eat your pill and suicide out rather then risk being someone's new pet.Įnough weight to support flak, ammo, weaponry, tools without affecting speed (~200, 220). I would ALWAYS keep health under 500, never go above that. If you are fast, it's harder to hit you, grab you, melee you, ect. Movement speed is critical for PvP, period. You cannot soak even 1 extra hit from a primitive club with 0% melee) High movement speed, lower weight, good stamina, decent health.įortitude is a stat that you either invest in significantly (20+ levels), or you shouldn't even bother investing in at all (4 lvls of fortitude has no combat value. I would stick mostly to raiding smaller to mid sized bases, since I'm solo, and the idea of me actually raiding a fully fortified, turreted to the teeth base, is a bit far fetched. I imagine myself shooting and scooting mostly, taking out key tames from a distance (Mostly fliers) and then attacking the base. These numbers are a good reference for me, I'm not going to be able to ascend anytime soon, so builds up to level 100 is what I am after. I even killed a guy and his giga once with this build using a bear trap A lot of players don't expect a guy with extreme melee so they will generally happily charge into a room to shoot you and get quite a big surprise. With this melee and the right pike he will one or two hit a lot of players even those in flak. He is also good for clubbing and is extremely good at close quarters especially inside bases when fighting. I use him to clean up a base ie kill all the dinos and destroy all the structures inside. I also have a third character for melee, it is definitely my most fun build. If you kill a guy and his tame from a large tribe you know sooner or later the whole crowd is going to descend on you so its time to disappear.įor my raider I have more weight but I keep the movement speed which allows me better odds at getting past base defences and avoiding angry dinos. If you keep to the jungles it is quite hard for even people on flyers to get you. I tend to use 2 characters one is pure guerrilla and the other is a more practical raider one.įor my level 130 guerrilla I have mostly movement speed. If you are raiding you will want more points in weight so you can move the loot around better. It also depends whether you use dinos or are always on foot. The stats you need depend on whether you will be raiding or just going pure guerrilla shooting people and disappearing. ![]()
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